This plugin is the most serious, it will parse the relevant class information from the DLL file and other meta-information, and then you edit the CS file, will be in the input. Find and edit Stringsource.js, Source.json, source.cs/string Open JavaScript, find comments.tmpreferences and editģ. The following steps are described:ġ, open the Sublime package directory, Preference-browse Packages. Sublime Comment Shortcut key is ctrl+/, for different languages according to the file extension will have different annotation type, do not know why this shortcut key in C # seems to be invalid, but also found the solution, because C # comments and JS is the same, so the JS in the comment on the piece of the sour CE type plus CS is good. ![]() Here's a look at the various plugins and configurations I've downloaded. ![]() In addition, Sublime is very convenient to modify the plugin, you open the corresponding plug-in directory, and then open the Py file inside, you change, you save, you see the effect. In terms of writing code can completely abandon MonoDevelop, of course, the breakpoint debugging or need it, so now on the Workbench these 3 programs are open, Unity responsible for scene editing, Sublime responsible for scripting, MonoDevelop responsible for breakpoint debugging. Unity comes with an IDE called MonoDevelop, the whole very small fresh feeling, but unfortunately, I used a short period of time, found very difficult to adapt to, shortcut keys, efficiency, themes, and the various features of the editor let me use very uncomfortable, change a set of familiar operating habits cost too high, Helpless under, had to Sublime play.Īfter Google, found to use Sublime to develop Unity or big people, after a toss, loaded with various plug-ins, write a variety of configurations, done. There are 3 types of scripts supported by Unity: C #, JS, Boo, we're going to use C #, and there's not much discussion on the use of language, one is efficiency, the other is the success of another team, so I chose C # from the beginning. Before because is the development page swims, therefore is uses the AS3 development, the recent time, has opened a hand to swim the project, the engine aspect has selected Unit圓d, honestly, before had not too many 3D concept, just oneself occasionally will the next AS3 writes 3D engine to play, tossing and tossing, and does not have the actual work to have the related thing, now the project needs to use Unit圓d, some excitement, this is not their own toss-up. ![]() With Sublime has been a long time, very comfortable, very intimate, can't stop. Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unit圓d Training, learning the first brand.
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